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User Management



In the User Manager module, all user accounts of a portal will be administrated on an object-oriented basis. The objects can be saved in a hierarchical structure that represents your organization. This makes a very flexible data model available to you, which can be expanded for the definition of individualized object classes.

In a newly created portal, object classes will be automatically defined with mandatory attributes, such as the User object class with the mandatory attributes First Name and Last Name. This class possesses a number of attributes, with which a user can be described.

For every attribute there exists a database field, in which the values that you will enter for an object instance will be saved. You may define an unlimited number of additional attributes for an object class; however, the mandatory attributes of a class may not be changed.

Objects (such as a portal user based on the Users class) will be created based on object classes. Object classes can be viewed as a type of template for the objects. The specific values of an object will be saved in the attributes.

In the Schema Manager, which you can reach from the menu User / Schema Manager, you will see the standard object classes of the Intrexx User Manager.



The object classes Object, Container, and Set are so-called basic classes. Their attributes will be inherited by the classes that are created from them. So, for example, the User class also possesses attributes of the basic class Object, from which it is derived, in addition to its own attributes. In the following image you will see a diagram of the object class hierarchy in the Intrexx User Manager.

Creating an Object



In the left-hand area, you will see a representation of the portal structure in tree format. For a newly created portal, you will see only the portal node and the subordinate folder System here. If the portal node is highlighted, all subordinate objects will be listed in the right-hand area of the User Manager. There you will be informed of the Name of the object, its Description, the Type, and its Priority. In the Type column, you will find the object class to which it belongs.

Delete user


If a user is deleted, which can be done from the context menu Delete or the menu Edit / Delete when a user is selected, the following applies to the profile in Intrexx Share 2.0: the profile is deactivated. In older versions of Intrexx Share, the profile is deleted.

The priority can be set for the majority of objects, which controls the order in which they will be shown in lists in the User Manager.

The System folder is a container object. If you highlight this folder, all objects contained within it will be listed.

A new object can be created in the left-hand area, as well as in the right-hand area via the context menu item New.

Views



Two additional areas can be shown, if needed, via the View menu: the Details, here in the upper right, and a research window, here in the lower area.

These tabs and/or areas of the Users module can be hidden again via the symbol. The tabs can also be moved via drag & drop. Simply pull the tab by its title to the new, preferred location.



In the tree view you have the ability, via the Edit menu, to research for occurrences of the currently selected object in the tree structure. The result will then be shown in the research window.



By double clicking on a result, the corresponding place in which the object occurs in the structure will be opened in the middle area.



If you click on a class in the list view, the objects of this class will be shown in the middle area.



The table columns can be adjusted via the Define table columns context menu item.



In the Search view, you have the ability to search for individual objects. Select the object type from the selection list Type and enter the search term into the search field. After clicking search, all search results will be shown in the middle area.



If you move with the mouse over a result shown in the middle area, additional information will be displayed. All information on a specific object, such as the GUID and ID, will be listed in a dialog that is shown when you press the F4 key or select Details from the context menu.